This is a great story. Chivalry Games, creators of Chaostle released a new and improved rulebook for download to improve their game. Not only this, but anyone who already owns the game is also able to send them an email to get their updated rulebook sent to them ABSOLUTELY FREE! As rulebook fanatics, this is something we LOVE to see. So today we're going to take a look and review the new and improved Chaostle Rulebook!
Chaostle is a three-dimensional fantasy board game in which players select their armies to venture into the depths of the Chaostle avoiding traps and fates both ill and good to reach the center of the Chaostle and win the game! If this sounds interesting to you, you can learn more on the Chaostle website.
If you'd like to see the new and improved rulebook and follow along, check it out here. Let's get started!
Organization and Layout: The rulebook is set up in a chronological order. Each time you learn one thing, the next most related thing comes next. Normally I like the ability to read the rulebook while playing my first turn, this rulebook has the basics of what you need to play at the beginning but this setup makes i so reading all the way through is simply much more beneficial. I'm not sure that is a bad thing either, as this game is a little complex so keep relevant information close together and allowing a player to make sure they have all the knowledge they need before playing isn't a bad idea. Plus it is possible to just scan the book for the relevant sections when they occur during play. Other then this, I feel like there were lots of opportunities where sidebars could have been used effectively to convey some things instead of lots of bullet points and lists.
Clarity: While the game is rather complex, the rules actually explain it quite well. There were a couple fuzzy spots but overall it was easy to understand and got the point across nicely.
Graphics: There were wonderful graphics throughout the rulebook were wonderful. There always seemed to be a good picture example when it was needed and it helped a lot when learning the complexities of the game. There is even a little diagram to show you how to store the game which is wonderful with all of the big 3D parts that come with it.
Depth: There is a lot of depth in the game itself, thankfully the rulebook seems to cover it all. Playing the game a few times I couldn't find a moment where the rulebook didn't tell me what I needed to know to resolve a situation.
Writing: Throughout 40 pages of rulebook with diligent scanning I didn't catch a typo, VERY impressive. The tone and inflection of the rules were very consistent. A well done job.
Chaostle is a three-dimensional fantasy board game in which players select their armies to venture into the depths of the Chaostle avoiding traps and fates both ill and good to reach the center of the Chaostle and win the game! If this sounds interesting to you, you can learn more on the Chaostle website.
If you'd like to see the new and improved rulebook and follow along, check it out here. Let's get started!
Organization and Layout: The rulebook is set up in a chronological order. Each time you learn one thing, the next most related thing comes next. Normally I like the ability to read the rulebook while playing my first turn, this rulebook has the basics of what you need to play at the beginning but this setup makes i so reading all the way through is simply much more beneficial. I'm not sure that is a bad thing either, as this game is a little complex so keep relevant information close together and allowing a player to make sure they have all the knowledge they need before playing isn't a bad idea. Plus it is possible to just scan the book for the relevant sections when they occur during play. Other then this, I feel like there were lots of opportunities where sidebars could have been used effectively to convey some things instead of lots of bullet points and lists.
Clarity: While the game is rather complex, the rules actually explain it quite well. There were a couple fuzzy spots but overall it was easy to understand and got the point across nicely.
Graphics: There were wonderful graphics throughout the rulebook were wonderful. There always seemed to be a good picture example when it was needed and it helped a lot when learning the complexities of the game. There is even a little diagram to show you how to store the game which is wonderful with all of the big 3D parts that come with it.
Depth: There is a lot of depth in the game itself, thankfully the rulebook seems to cover it all. Playing the game a few times I couldn't find a moment where the rulebook didn't tell me what I needed to know to resolve a situation.
Writing: Throughout 40 pages of rulebook with diligent scanning I didn't catch a typo, VERY impressive. The tone and inflection of the rules were very consistent. A well done job.
Having adventured in many castles as well has having read many rulebooks, I turn to Susan to rate the rulebook! On the Susan Rating Scale this rulebook gets:
Susan's Explanation: While I was very impressed at how well this rulebook was able to cover such a complex game, the organization could still use a little improvement. The walls of text were a bit overwhelming at times and the layout could have made this more approachable.
That's it today for Rulebook Review! Agree or disagree with us on the rules? Let us know below! Until next time: Every Game Deserves A Good Rulebook.
Susan's Explanation: While I was very impressed at how well this rulebook was able to cover such a complex game, the organization could still use a little improvement. The walls of text were a bit overwhelming at times and the layout could have made this more approachable.
That's it today for Rulebook Review! Agree or disagree with us on the rules? Let us know below! Until next time: Every Game Deserves A Good Rulebook.