Dodge, Duck, Dip, Dive, and Dodge! Today we're taking a look at the kickstarter game Wizard Dodgeball. The first kickstarter from Mind The Gap Studio. You can learn more about the game by watching the video above or clicking the picture to the side. No rulebook can dodge our resident rulebook expert Susan the Mustache! So pull up the rulebook to follow along and join us for today's Rulebook Review! | |
Organization and Layout: The rulebook uses very basic explanations before transitioning to more in depth explanations which is really nice in allowing rulebook readers of all levels to go at their own pace. The layout is really basic and instead of feeling organized feels blah for some reason. It could use just a little bit of spice!
Clarity: Nothing was really confusing in any way, everything felt clear and concise.
Graphics: There were some opportunities missed in the graphics department that could have brought this rulebook to another level. These are little things like mentioning spell cards have their cost in the upper right corner, and mentioning where to check for magic numbers could have been accompanied by a small picture showing them on a card. There are lots of spots similar to this throughout the rulebook that could have been made better with examples. It doesn't kill the rulebook, but it is sad to not see it at full potential.
However the graphics that are currently in the rulebook are very helpful and well made. They helped ease me into the learning the game, but that's part of why I wanted more of them!
One tiny thing that is bothering me is the main names for each section in a colored rectangle are slightly off in formatting and it is just noticeable enough to bug me. Again nothing rulebook killing, but it could be better.
Depth: There was a great gameplay example near the end of the rulebook that was really helpful and covered how a lot of things work in a practical way. I didn't find anything I needed that the rulebook couldn't answer which is always nice to see!
Writing: "the attack ines"? I found a typo! Poor Susan, typos make mustaches very sad... Still other then that I didn't catch any other issues with the writing.
Clarity: Nothing was really confusing in any way, everything felt clear and concise.
Graphics: There were some opportunities missed in the graphics department that could have brought this rulebook to another level. These are little things like mentioning spell cards have their cost in the upper right corner, and mentioning where to check for magic numbers could have been accompanied by a small picture showing them on a card. There are lots of spots similar to this throughout the rulebook that could have been made better with examples. It doesn't kill the rulebook, but it is sad to not see it at full potential.
However the graphics that are currently in the rulebook are very helpful and well made. They helped ease me into the learning the game, but that's part of why I wanted more of them!
One tiny thing that is bothering me is the main names for each section in a colored rectangle are slightly off in formatting and it is just noticeable enough to bug me. Again nothing rulebook killing, but it could be better.
Depth: There was a great gameplay example near the end of the rulebook that was really helpful and covered how a lot of things work in a practical way. I didn't find anything I needed that the rulebook couldn't answer which is always nice to see!
Writing: "the attack ines"? I found a typo! Poor Susan, typos make mustaches very sad... Still other then that I didn't catch any other issues with the writing.
Let me pass the ball to Susan! On the Susan Rating Scale this one gets:
Susan's Explanation: The rulebook itself works very well for teaching the game there is no doubt, but it really needs some additions to truly shine and be the best it could really be.
Well that's all for today's Rulebook Review! Agree or disagree with the review, let us know about it in the comments! Until next time: Every Game Deserves A Good Rulebook.
Susan's Explanation: The rulebook itself works very well for teaching the game there is no doubt, but it really needs some additions to truly shine and be the best it could really be.
Well that's all for today's Rulebook Review! Agree or disagree with the review, let us know about it in the comments! Until next time: Every Game Deserves A Good Rulebook.