Hopefully you aren't feeling hungry. Today we're giving a Rulebook Review to Sushi Go! Originally funded for print on Indiegogo, Sushi Go! is a game where you are trying to select the best sushi dishes as they zoom by done with a simple card drafting mechanic. You can learn more about it here.
Why are we looking at this rulebook? The game was picked up for a reprint by GameWright for a reprint, so it's a great time to get a look at a rulebook to be sure it's up to par! If you'd like to follow along, check out a pdf of the rulebook here. Let's Go!
Organization and Layout: The rulebook starts with the credits, something you don't usually see in rulebooks but in this case it's done right and for a very specific reason. With the back page open they were able to put in an awesome game summary that can be used as a reference during the game. This game summary is flawless, savvy gamers could learn the game simply by using it. The rest of the rulebook flows well with specific examples placed right where they are needed.
Clarity: The game is simple and accessible and the rules reflect this. Everything is written in a clear and concise manner. Bolding is used in the rules perfectly to provide emphasis where needed making this perfectly clear in all situations.
Graphics: The art style here is just incredibly cute. But in terms of graphics used to explain things, there are almost none, most everything is explained well in text. However the few diagrams and pictures used are all spot on.
Depth: This rulebook leaves no questions with any fringe cases, most things are seriously just the resolution of ties and the game covers those in a similar way, a great example of using game mechanics in a smart way to make the game and rules easier to learn.
Writing: Read a bad pun of a joke being told by Sushi, then laugh anyways. There are cute little jokes throughout the rulebook, and actually put in places that help enforce what was just mentioned in the rules, way to use humor in the best way! No typos and no grammatical errors, simply perfect.
But as a mustache Susan hold supreme knowledge over both sushi and rulebooks. On the Susan Rating Scale this game gets:
Why are we looking at this rulebook? The game was picked up for a reprint by GameWright for a reprint, so it's a great time to get a look at a rulebook to be sure it's up to par! If you'd like to follow along, check out a pdf of the rulebook here. Let's Go!
Organization and Layout: The rulebook starts with the credits, something you don't usually see in rulebooks but in this case it's done right and for a very specific reason. With the back page open they were able to put in an awesome game summary that can be used as a reference during the game. This game summary is flawless, savvy gamers could learn the game simply by using it. The rest of the rulebook flows well with specific examples placed right where they are needed.
Clarity: The game is simple and accessible and the rules reflect this. Everything is written in a clear and concise manner. Bolding is used in the rules perfectly to provide emphasis where needed making this perfectly clear in all situations.
Graphics: The art style here is just incredibly cute. But in terms of graphics used to explain things, there are almost none, most everything is explained well in text. However the few diagrams and pictures used are all spot on.
Depth: This rulebook leaves no questions with any fringe cases, most things are seriously just the resolution of ties and the game covers those in a similar way, a great example of using game mechanics in a smart way to make the game and rules easier to learn.
Writing: Read a bad pun of a joke being told by Sushi, then laugh anyways. There are cute little jokes throughout the rulebook, and actually put in places that help enforce what was just mentioned in the rules, way to use humor in the best way! No typos and no grammatical errors, simply perfect.
But as a mustache Susan hold supreme knowledge over both sushi and rulebooks. On the Susan Rating Scale this game gets:
Susan's Explanation: This is just a great example of a good rulebook. From front cover to the back everything is just set up to perfection. This is the kind of rulebook every game should strive to have. This rulebook is:
Another great rulebook, when the reprint comes out nothing really needs to be changed. When it comes out, we might have to do a Before and After to see if any changes were made, keep a lookout for that! Do you agree that this rulebook is good or are Susan and I just crazy? Let us know below! Thanks again for reading and remember: Every Game Deserves A Good Rulebook.