Welcome back to Rulebook Review! Today we're looking at Hey, That's My Fish!, an award winning abstract strategy game in which players want to catch as many fish as possible with their waddle of penguins. The player who collects the most fish wins. You can learn more about it here.
But how does the rulebook stand up? Let's find out! If you'd like to follow along, a PDF version of the rules can be found here.
Organization and Layout: The rulebook unfolds but there is no complicated rulebook origami here. The folding doesn't effect the organization and ease of use in any way. The rulebook is also perfectly organized, everything is done in order and it really shows in how well it flows. Nothing is out of place.
Clarity: Nothing was confusing within the rulebook, and the most difficult part to read (in Create the Game Board) still wasn't difficult to work through plus...
Graphics: ...there was a great graphic to help explain it. There are only three major pictures but all of them are perfect, placed in relevant space, and explain things clearly. Honestly many gamers could probably learn to play the game just from the pictures alone which speaks wonders.
Depth: The game does cover the few tiny what ifs but it's almost entirely done in the section about ties and it does so quite well.
Writing: No typos, no fluff, and is clear and concise. I have no complaints at all about the writing, this is the kind of writing all rulebooks should strive for.
But how does the rulebook stand up? Let's find out! If you'd like to follow along, a PDF version of the rules can be found here.
Organization and Layout: The rulebook unfolds but there is no complicated rulebook origami here. The folding doesn't effect the organization and ease of use in any way. The rulebook is also perfectly organized, everything is done in order and it really shows in how well it flows. Nothing is out of place.
Clarity: Nothing was confusing within the rulebook, and the most difficult part to read (in Create the Game Board) still wasn't difficult to work through plus...
Graphics: ...there was a great graphic to help explain it. There are only three major pictures but all of them are perfect, placed in relevant space, and explain things clearly. Honestly many gamers could probably learn to play the game just from the pictures alone which speaks wonders.
Depth: The game does cover the few tiny what ifs but it's almost entirely done in the section about ties and it does so quite well.
Writing: No typos, no fluff, and is clear and concise. I have no complaints at all about the writing, this is the kind of writing all rulebooks should strive for.
But what does Susan our resident rulebook expert and mustache think? On the Susan Rating Scale this game gets:
Two Curls Up!
Susan's Explanation: There's just nothing I can find wrong with this rulebook. It's incredibly accessible, even younger players could probably learn the rules easily. This is the kind of rulebook every rulebook should be. The kind of rulebook that is:
Two Curls Up!
Susan's Explanation: There's just nothing I can find wrong with this rulebook. It's incredibly accessible, even younger players could probably learn the rules easily. This is the kind of rulebook every rulebook should be. The kind of rulebook that is:
It's nice to have a high rated rulebook that even got Susan Approved! If you are writing a rulebook this one is definitely a great example to look at. But maybe there is some glaring flaw we missed or you just want to chime in with your agreement, so leave us a comment below! Thanks for reading and remember: Every Game Deserves A Good Rulebook.