Today on Rulebook Review we're taking a look at another Kickstarter game called Heist! Heist is a 2-4 player game that takes exactly 3 minutes to play and can fit in your pocket. In Heist each player will be attempting to steal a piece of expensive art from the Louvre Museum with only three minutes and tight security. At the time of writing this game has only 20 days to go on kickstarter so if the game sounds cool to you check it out!
As this is a Kickstarter game I understand if not all art assets are complete, or if there are black and white print and play versions I have some lenience in the graphics department. However the rules still have to have a clean layout, be organized, clear, cover everything, and have solid writing. How does Heist square up? Pull up a pdf version of their rules and join me to find out!
Organization and Layout: Everything is right in order and easy to read. It is a one page rulebook so layout is key in creating a good visual experience and even in this black and white version it keeps all of the extra info to the side and the important part to the right where people will be reading.
Clarity: Some parts were fuzzy. I know I draw a card and play a card, but where? Are the cards placed next to each other? Just in front of me? What seems to be the biggest part of the game is kinda fuzzy here and that's not a good sign. Still, I think the average gamer could figure it out and play the game
Graphics: Not one picture example, which might not be horrible for a small simple game like this, but with the game having some fuzz on how to be played this missing is a problem.
Depth: Not a single special case. Hopefully there aren't any possibly confusing scenarios, I didn't run into any particular problems I needed answers on so there is a possibility they aren't needed.
Writing: The rulebook is written to have a fast pace and be exciting. This matches the game quite well and really adds to the game in a way. Everything has that professional rulebook feel you like to see as well.
Susan, you haven't been involved in a high stakes heist have you?
"... No Comment"
Okay... Care to comment on the rules?
"On the Susan Rating Scale, I gave this rulebook:
There were a lot of good things about the rulebook, good writing, organization, and a clean layout among them. However that one fuzzy moment kept me from giving it an incredibly high rating. I'm a seasoned rulebook reader and gamer so this sort of thing is no trouble to me, but when writing the rules you have to remember the people who are playing your game, or maybe playing ANY game at all for the first time"
Thanks for the comments Susan! What do you think about the rulebook? If you have any opinions let us know below! Until next time: Every Game Deserves A Good Rulebook.
As this is a Kickstarter game I understand if not all art assets are complete, or if there are black and white print and play versions I have some lenience in the graphics department. However the rules still have to have a clean layout, be organized, clear, cover everything, and have solid writing. How does Heist square up? Pull up a pdf version of their rules and join me to find out!
Organization and Layout: Everything is right in order and easy to read. It is a one page rulebook so layout is key in creating a good visual experience and even in this black and white version it keeps all of the extra info to the side and the important part to the right where people will be reading.
Clarity: Some parts were fuzzy. I know I draw a card and play a card, but where? Are the cards placed next to each other? Just in front of me? What seems to be the biggest part of the game is kinda fuzzy here and that's not a good sign. Still, I think the average gamer could figure it out and play the game
Graphics: Not one picture example, which might not be horrible for a small simple game like this, but with the game having some fuzz on how to be played this missing is a problem.
Depth: Not a single special case. Hopefully there aren't any possibly confusing scenarios, I didn't run into any particular problems I needed answers on so there is a possibility they aren't needed.
Writing: The rulebook is written to have a fast pace and be exciting. This matches the game quite well and really adds to the game in a way. Everything has that professional rulebook feel you like to see as well.
Susan, you haven't been involved in a high stakes heist have you?
"... No Comment"
Okay... Care to comment on the rules?
"On the Susan Rating Scale, I gave this rulebook:
There were a lot of good things about the rulebook, good writing, organization, and a clean layout among them. However that one fuzzy moment kept me from giving it an incredibly high rating. I'm a seasoned rulebook reader and gamer so this sort of thing is no trouble to me, but when writing the rules you have to remember the people who are playing your game, or maybe playing ANY game at all for the first time"
Thanks for the comments Susan! What do you think about the rulebook? If you have any opinions let us know below! Until next time: Every Game Deserves A Good Rulebook.